I am not a gamer.
Metaphorically speaking, my arrival in the video game industry resembled the visit to Earth of Micromégas and his companion from Saturn in Voltaire’s tale of the same name. I was an outsider. But since I became an investor and board member of Amplitude Studios — and an active member of its community, reading all the threads (19,000), posts (195,000) and comments written on the forum by any of the other (96,500) members — I have become more and more interested in the aesthetics of game art and game design.
Therefore, I was impressed by a beautifully made series of five videos from Ahoy tackling the history of video game graphics, described by Polygon‘s Colin Campbell as “a smart and informative documentary and a pleasant walk down memory lane”. Each video focusses on a specific period of innovation (the dawn of video game graphics, the development of sprite graphic technology, the forging of a polygon realm, the 3D acceleration and bloom in realistic graphics, and the future of graphics). The first video tackles the seventies. In forty years, the video game industry has become — from an economic standpoint, and with a growth far exceeding — as relevant as the motion picture industry.
In this context, I am proud to assist Amplitude Studios’ co-founders & entrepreneurs extraordinaire Mathieu Girard and Romain de Waubert, and to be involved in the growth of their organization.
L.T. Sachs is an enlightened member of Amplitude Studios’ Board of Directors.