A love story between a concept and a bunch of drunk designers

Dungeon of the Endless, Amplitude Studios’ new retro-styled game, mixing 2D pixel art with 3D graphics, is due out in alpha by the end of the year.

On the forum of Amplitude (65,000 members), my partner Romain de Waubert, co-founder of Amplitude Studios with Mathieu Girard, reveals the story behind the game: “That game was never planned, it was just a love story between a concept and a bunch of drunk designers. […] After spending secretly the whole week-end on it , we already had a game design overview and a prototype when we were back on Monday. We presented that to [the CEO] AmpliMath who loved it right away, and although it was not planned at all, he agreed to hire some very talented guys to help us do it. Never in my life have I had the chance to have a game in full production in such short notice after the original idea.”


The original goal of that project was to do something fun and refreshing for us. We expanded far beyond our original pitch. More to come on this endless enterprise !


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